This week’s reading was all about music performance. The main objectives from the chapter that
stood out to me were the research and practices leading to skills and knowledge
and the affordances and constraints of technology with application to performance.
There are so many factors involved in acquiring performance
skills, including practice, motivation, modeling, and feedback. It should go without saying that practice is
crucial in learning a skill. Simply
spending a lot of time practicing does not make a great musician, but rather
the quality of practice as well. If a
student studies for a test for hours on end, they are less likely to retain the
information than if they break up the studying into smaller chunks. The same goes for practicing an
instrument. According to the reading,
“The brain needs time to solidify newly developed neural networks; frequent
breaks and adequate sleep are important in this process. These breaks become even more important when
the brain is dealing with complex material (Altenmuller & Schneider,
2009).” (Bauer, pp. 81). One of the main
struggles with practice, though, is motivation.
Some students need to be extrinsically motivated to practice- i.e.,
being rewarded for their work.
Eventually, these extrinsic motivators should be designed to encourage
intrinsic motivation. As I look back on
my practice, I cannot quite remember when my motivation changed from extrinsic
to intrinsic, but at long as I can remember, I have always played because of my
love of music. I loved the feeling of
making music, and improving every time I practiced. One thing that has always encouraged this is
by never being given an assignment that was out of my reach. I was very lucky to have the teachers I did
because they always challenged me and pushed me to be my best. If a student does not have this, I think it
makes the switch to intrinsic motivation take longer to acquire.
Modeling and feedback are two other very important parts to
acquiring performance skills. By
observing and imitating others, students are able to gain skills such as proper
tone, embouchure. As teachers, we do not
always have the skills needed to be a perfect example of every instrument. This is where technology can come into
play. It is proven that people learn
better through pictures and words, so by showing students video and audio of
high quality musicians and recordings, they are able to improve their own
musicianship. From here, students also
need to receive feedback in order to progress.
This allows students to have an idea of their progress and set goals for
where they can improve. Feedback also
includes students themselves diagnosing their own problems and coming up with
solutions. This can be done utilizing
digital audio software and having the students listen to their own performance.
One example of digital audio software we learned about this
week was Audacity. In my opinion,
Audacity is more of an advanced software option. When an audio file is put into audacity, you
can see the actual waveforms. This
allows you to cut sections of the recording, add various effects, and mix and
edit it in numerous ways. Once you learn
the program, I think it is very user friendly.
I already have past experience with Audacity so using the program for my
assignment was simple. I think for my
elementary school students, Audacity would be out of the question, but for an
older student I believe it has the potential to be a great tool.
Our assignment this week was to create a remix of “Mahna
Mahna” from the Muppets Show. I had a
tougher time with this assignment simply because I am not a huge fan of
remixes. I like everything to be in
order and be neat and tidy. However, I
could easily see the benefit of an assignment like this in music
education. In fact, if I taught older
students, it seems like something I would assign in a classroom. It is a great assignment to reach “the other
80%”, as well as to be used in getting the other 20% of students to think
outside of the box. Though I did not use
many effects besides fading the music in my composition, a program such as
Audacity allows for so much to be done to a file, both through the program
itself, and by things imported by the creator.
Though this did not bother me, the only downside I found was the lengths
you have to go through to share your creation.
Some may think that having to download additional software to export
your file as an MP3 and then uploading it through other outlets may be too much
additional work. The advantage to other
cloud-based programs we have used so far, such as Soundtrap and Noteflight are
that you can share your compositions and the simple click of the mouse.
No comments:
Post a Comment